#pragma once
#include <string>
#include "../Game Objects/GameObject.h"

class Tile
{
public:
	Tile();
	~Tile();

	// Accessors
	int GetX();
	int GetY();

	// Mutators
	void SetX(int x);
	void SetY(int y);

private:

	int iX;
	int iY;
};

